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JLfest 2024

Sugoroku Language Game Design Competition for Secondary Schools

Objective

The competition aims at developing interesting language board games to motivate learners to learn Japanese and develop good sportsmanship during the game.

 

It also incorporates IT skills such as programming and stimulates the creativity of Japanese language learners.

Theme:「カタカナ語」

Design a digital board game using the application 'Scratch' to enhance learning and build Katakana vocabulary among learners.

Invited Schools

RESULT ANNOUNCEMENT

1. Team Mart SMJK Katholik.jpg

1st Prize

TEAM 5: TEAM MART

SMJK KATHOLIK PJ, SELANGOR

  1. Ang Shi Min

  2. Ang Jay Juin

  3. Lim Eugene

  4. Tan Khai Wei

Objective:

Improve skills among players in reading Katakana, learning the meanings of certain Katakana words, and using Katakana in a given context.

Team Mart 1.jpg
Team Mart 2.jpg

Theme: 

Hypermarket

   'Sebuah game yang sangat menarik yang dapat membantu meningkatkan penguasaan bahasa Jepun para pemain. Soalan yang diajukan adalah pelbagai dan dalam Nihongo serta pilihan jawapan adalalah dalam bentuk Katakana sebagaimana yang telah ditetapkan sebagai peraturan permainan. Susun atur yang jelas dan simple tanpa memerlukan penerangan yang rumit untuk para pemain memahaminya.'

 ROSWATI ABDUL RASHID 

➕Love the idea of learning Katakana by applying daily life stuff.

➕The drawing of the main board and the game menu is also nice

➕Has a variety of questions full of information and different difficulty levels.

🔺Q1:「そうだ」→そうです、

      Q8:「買うともう」→「買おうと思う」/「買いたい」

      K2-Q5:「どうしたんの」→「どうしたの」.'

 NUR SYAFIQAH KAMARULL AZHAER 

「出題形式がユニークで楽しかったです。質問のジャンルや難易度のバランスも良く考えられています。」

SUMITANI KEN'ICHI

    'The coding is flawless, with no bugs, and the game is creative and interactive. The overall design perfectly aligns with the theme, creating a cohesive and engaging experience. Additionally, the game's operation is simple and user-friendly, making it easy for players to navigate and enjoy. This thoughtful combination of creativity, functionality, and ease of use reflects the high level of effort and attention to detail invested in its development.'

'

OOI WEI LING

   'Very interesting game, I love the idea.'

CHAN CHUN XIANG

   'Everything is good. Very interesting game with added elements of an automated welcome message and scoreboard pop-up after every question.'

WONG PUI CHING

  • IT WAS FUN! I was leading at first. The graphics were good too. Other than that, the questions weren't hard. Good overall.

  • Some errors in the game. But sokay. The question is easy, guess that's y they said it's a game to test our basics.

  • 'You can randomized the question but overall it's a fun game

  • Good game

  • Good. But cant understand

2. Stelleroids.png

2nd Prize

TEAM 4: STELLEROID

SMK DATO' PENGGAWA BARAT, JOHOR

  1. LIM JIN YING​

  2. HOO QI FANG

  3. LEE SZE YUAN

  4. NUR AINULMARDHIAH bt ZULKURNAIN

Objective:

Test players on their knowledge of Katakana and some basic Japanee word

Stelleriods 2.jpg
Stelleriods 1.jpg

Theme: 

Treasure Hunt

   'Sebuah game yang comel dan mudah untuk diikuti. Soalan yang dikemukakan juga dalam bahasa Jepun yang boleh membuatkan peningkatan kemahiran bahasa Jepun para pemain. Namun begitu, dicadangkan soalan yang dikemukakan haruslah berdasarkan tema yang dipilih iaitu Treasure Hunt.'

 ROSWATI ABDUL RASHID 

「シンプルで分かりやすい、良い質問が多かったです。」

SUMITANI KEN'ICHI

➕I really love the main board drawing as it shows your originality and creativity.

➕Also love the idea of reading the game storyline first before starting the game as if you try to grab the players' mood to be fully in the game

🔺Maybe it would be more interesting if you could use the same character in the background "enter your name" as the token in the game.

🔺Questions are quite moderate, with not much variety of levels

🔺Ikkansei ga nai. Questions consist of food, clothes, and things

 NUR SYAFIQAH KAMARULL AZHAER 

    'There is no real bug in the code, but the token size is too large compared to the tiles, leading to accidental touches on adjacent tiles. However, since the questions are manually controlled by the game moderator, this should be manageable if the moderator is careful. Additionally, if the spacebar is accidentally pressed, the screen will revert to asking for the player's name, making the game heavily reliant on the moderator's operation. The self-drawn backdrops are attractive, and the idea of escaping from a pirate ship is very creative. The overall board design aligns well with the theme. Overall, the design is good, and it's evident that the students put a lot of effort into creating it.'

'

OOI WEI LING

   'Need to move the token manually, but it has the storyline which makes it attractive, and has the background music.'

CHAN CHUN XIANG

   'It was creative to add some additional elements to the game board like the "treasure box" and "witch" tiles. However, some improvements can be made as there were some overlapping of elements from the game board and the players' movements are manual.'

WONG PUI CHING

  • Well done! The game is interesting and it’s based on games i used to play

  • ​There are only a few questions to answer, I was hoping to answer more.

  • ​The game itself was interesting but lack of questions and I couldn't fully understand their game as they didn't explain it too much.

  • The music is too loud and a bit disturbing.

3. Wonders (SMK Marudu) Lost in Borneo 1.jpg

3rd Prize

TEAM 3: WONDERS TEAM

SMK KOTA MARUDU, SABAH

  1. YVONNE YEH YEE WON

  2. EYLEEN YEH YEE LEN

  3. ESTELLE MABEL MASBON

  4. ALYA ADRYANA EMRAN

Objective:

Test N4-N5 players on their mastery of Katakana and its association with names of places in Sabah.

Wonders 1.jpg
Wonders 2.jpg

Theme: 

Lost in Borneo

   'Sebuah game yang memperkenalkan Borneo kepada para pemain dalam masa yang sama dapat meningkatkan penguasaan bahasa Jepun. Susun atur juga menarik yang mengambarkan pulau Borneo. Tetapi sedikit kekurangan kerana soalan yang dikemukakan bukan dalam bahasa Jepun.'

 ROSWATI ABDUL RASHID 

➕I love the idea of introducing the Borneo World by using Katakana. Promoting and reaching out to people, especially Malaysians, is a great idea about our own country.

🔺I think it will be more challenging if there's no YOMIKATA in Katakana for each word.

🔺All questions are in English instead of trying to ask in 日本語.

 NUR SYAFIQAH KAMARULL AZHAER 

「「Borneo」のテーマの問題がとても興味深かったです。このカタカナ表記の問題はかなり難しいですね。。。」

SUMITANI KEN'ICHI

    'Using Sabah's ethnic groups as tokens and special spots of Sabah as the dice is a distinctive feature that aligns well with the theme. A character provides a brief introduction before the game begins. The information and tutorial effectively help players understand the game instructions. Overall, the design is satisfactory, with no major errors in the code. The board design is the student's original work, showcasing their effort and creativity.'

'

OOI WEI LING

   'After clicking on Tutorial Icon (?), overlapping interfaces are blocking the current interface.'

CHAN CHUN XIANG

   'Very interesting game board with no technical issues. However, improvements can be made as there were some elements from the game board overlapping the questions page and movement of players are manual.'

WONG PUI CHING

  • Took a long time before starting the game, unclear dice and points were deducted although (the answer was) correct. Clear introduction.

  • ​the game wasn't really that hard and some questions were confusing, like for example there was a question where it showed a picture of an island and it asked which island it was so you have to write the answer in Katakana but it looked like every normal island, how am I supposed to know what island it is supposed to be?

  • ​We didn’t even get to play because the time was up.

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